Tier List

Worming from Home Upgrade Tier List

What to buy when the bonus lands and the board is still full.

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Upgrades Tier List

This list ranks Worming from Home shop tools by how much they change a workday. Hats are on the cosmetics ranking. How to use the toys is spread across tasks, stocks, worm-life, and worm hole. First-hour context is Getting Started.

Tiers assume you care about output and the promotion. If you do not, ignore S and buy the drinking bird.

S — the desk gets shorter

Larger desk. The demo treats a big desk as a climax purchase for a reason. More wood is more safe landing, more room for mouse travel, more space for gym and nook without stacking hazards on the keyboard. If the full shop still sells a desk expansion first, take it.

Better mouse (the ultra-ergonomic / “worm nomic” joke). Clicking is a boss. A mouse you can steer without yeeting off the lip saves more seconds than a perk you forgot to spend. Pair it with the camera-lock habit in How to Play.

Reading nook (and the comfier upgrade). Preview coverage maps the nook to a Snake-style study game that pays financial insight and better tickers. That is a downtime converter into market power. High because it prints options, not because books are funny.

A — multipliers for people who already type

Training items the helper gates perks behind. Playthrough dialogue says higher perk tiers want fancier training objects. If a sheet or the market is still locked, this is the buy, even if the model looks like a toy.

Monitor extension. Seeing the cell you are ruining is part of the skill. If you already camera-lock and still cannot read, this is A. If you never lock, this is a waste.

Gym / worm weights / yoga mat. Movement multipliers. They do not aim for you. Buy after you can hit Backspace on purpose. Details in worm-life balance.

B — funny, sometimes useful

Intern. A purchased actor in a single-player game. Comedy, maybe labor, definitely a webcam risk. Do not buy as a second-player ticket. The campaign is single-player only.

Printer, coffee gear, Kevin the drinking bird. Desk clutter with bits. Printer is the most “work-shaped.” Kevin will distract you into a fall. Coffee mugs are already killboxes.

Trampoline. Movement toy. Great clip, mixed commute. Keep it away from the lip.

Gaming chair. Comfort bit. Rank it like furniture flavor unless a patch ties it to a stat the helper names.

C — optional pain and optional chaos

Worm hole portal. Excellent if you want a second game. Wrong if you are mid-review week. Course rules are on the worm hole page. Hard mode is C for career, S for masochists.

Dice / gambling props. You will throw them, lose the mouse, and call it research. Fine after the board is clear.

Webcam. Buy it to complete a card or a bit. Then point it at the ceiling. Optics are half of promotion.

Cup of pins. Demo shoppers wanted it because it looked basic. It is still a cup. Cups eat worms.

D — not upgrades

Hats and skins. Not here. Go to cosmetics.

Custom keycaps. Borderline: they change the landscape you walk on, so they can be B if they improve footing, D if they are only pretty. Default them to cosmetics until you feel a footing change.

How to use the list on a real Monday

  1. One S buy if you can afford it.
  2. One A buy if a gate is visible.
  3. Stop. Go type.
  4. Hats only from leftover dust.

Patch reshuffles belong in launch notes. Controls issues are not solved by shopping; they are solved in the controls reference. Store page and Discord: Links.

This ranking will look mean to Kevin. Kevin had it coming.

FAQ

Frequently Asked Questions

Quick answers to the most common questions.

What is the first upgrade I should buy?

Desk space or a controllable mouse, whichever the shop is offering that actually shortens your commute.

Is the intern S-tier?

No. Funny B. Single-player, webcam risk, not a second player.

Why is the worm hole so low?

It is optional platforming. High as a toy, low as a promotion tool.

Where do hats go?